Thirstborn: The Crimson Veil (Early Access)
The Crimson Veil has torn.
Millennia ago, a barrier separated the living world from the realm of endless hunger. Tonight it frayed and you woke on the other side of it, a newborn vampire in a cursed city. The streets will be your streets: Thirstborn maps prey, sanctuaries, and rivals onto your real-world location. The further you walk, the more the night gives up.
- 🩸 Hunt the real world - GPS-driven encounters populate the map around you. No GPS? Demo Mode walks the city for you.
- 🌑 Feed or fall - manage Vitae, Anima, and a rising Thirst. Drain your prey to survive; lose control and the Blood Frenzy takes you.
- ⚔️ Grow from fledgling to antediluvian - level up, unlock a class ability tree, forge cursed relics, and claim territory across six haunted districts.
- 👁 Face what came before - four ancient bosses, each with a cinematic descent, culminating in the Veil Lord: the thing that predates the Veil itself, and may have caused it.
- 🌀 Blood Rifts, the Pale Court, a rival who moves while you sleep - the city keeps living whether you're watching or not.
Built as a single-page game that runs anywhere, in your browser, on your phone or desktop.
⚠ Early Access: this is a public Early Access build. It's stable and complete-feeling, but I'm actively patching from player feedback — tell me what breaks, what drags, and what you love.
| Published | 1 day ago |
| Status | In development |
| Platforms | HTML5 |
| Author | FitzMakesGames |
| Genre | Role Playing |
| Tags | Atmospheric, Dark, Gothic, gps, Horror, Roguelite, Singleplayer, Vampire |
| Average session | A few seconds |
| Languages | English |
| Inputs | Keyboard, Mouse, Touchscreen |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |
