Dark Emporium - Idle Shop Sim (Early Access)
Somewhere past the edge of the map, between the drowned crypts and the ashen wastes, a lamp is always burning. Dark Emporium is an idle shopkeeper RPG where you run the only store the night trusts.
Now in Early Access The full game loop, all seven regions, and the true ending are playable and tested. What's still coming: a composed soundtrack (music is off by default until it's worthy), ongoing economy tuning driven by real player data, and more wares for the wings. An opt-in Playtest Ledger in Settings lets you copy your run stats to share with feedback. Nothing ever leaves your device.
Hire heroes (blood knights, hexblades, things that used to be people) and send them into seven cursed regions to fight, fall, and haul back what they find. Put crafters to work turning bone, shadow, and void into wares. Then make the merchant's oldest choice with every item that leaves the workshop: shelve it for gold, or arm your heroes to go deeper.
The shop runs while you're away. Not every hero walks home on their own.
Features
- A living shop - customers wander in with their own names, wants, and gold budgets. Haggle if you dare; hold firm and they pay more, push too far and they walk.
- Seven cursed regions, 33 quests - each with a region boss waiting at the end, from the Gnarled Heart to The Last Throne.
- The sell-or-equip dilemma - 30 recipes across five crafters; every weapon, armour piece and trinket can be sold for profit or equipped for power.
- Heroes who fall in battle - dangerous quests can leave heroes wounded, and getting them back on their feet costs real gold. Every fall is recorded in the Battle Chronicle, where you can engrave epitaphs and each fall makes that class stronger through Fallen Legacy.
- Prestige and New Game+ - heroes who reach the peak can lay down their legend and take it up again.
- The Night Market and the Shadow Market - visiting merchants with wares you can't craft yet, on timers that don't wait for you.
- 319 achievements and a true ending for those who unlock them all.
- Full pixel-art interface - custom pixel font, painted backdrops, a living night sky with drifting clouds behind the counter. Plays beautifully on phone, tablet, or desktop. Saves locally, works offline, three save slots.
| Updated | 1 hour ago |
| Published | 1 day ago |
| Status | In development |
| Platforms | HTML5 |
| Author | FitzMakesGames |
| Genre | Role Playing |
| Tags | browser, Dark Fantasy, Gothic, Idle, Incremental, Management, Pixel Art, shopkeeper, Singleplayer |
| Average session | A few seconds |
| Languages | English |
| Inputs | Mouse, Touchscreen |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |
